Posted February 27Feb 27 Hi,In the attached video you can see me testing attach mode on two game clients. As I attach both clients to a bot player you can see that both clients are in sync even though there is over 100ms in delay from the server. This is done through a custom synchronization I've done entirely in GDScript (Godot Script). I am also working on radar or a mini map. It first generates an image of the collision layer of the tilemap and then displays it scaled down. This method is much more efficient then redrawing the tile map layer. You can see the radar in the lower right of this image.More soon 32-bots-4-pusc.mp4
February 28Feb 28 Author Hi,I have player positions represented by rectangles in the mini-map or radar. This was a bit challenging as I first have to convert a tile map layer to an image and then display image. I then convert all of the bot and player position to project tiny rectangles on top of them image which represent their positions in the map. This works just like you might see in Continuum. More on radar and attach modes soon.
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