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Phoenix USC

General topics about Phoenix USC

  1. Hi, I have made a development video snapshot of Phoenix USC in action. In this video I do a map/base run-through while 32 bots battle for the base flag. All bots are server controlled and the view is from a client. This video will give you a good overview of my development progress and all of the wonderful new features I've added ... like bots! I run through nearly all of the base and surrounding base area showing off all the base lighting effects, shader background, bots, radar and more. It will also give you a glimpse into what game play will be like as the 32 bots do well simulating players. Ive made a lot of progress in the last few months and I think this video helps…

  2. Started by Vidiot_X,

    Hi, In this video I am testing player / Bot exhaust trails. In this second revision I am using a larger sprite as the exhaust particle. Along with other settings it yields a better looking trail. I am flying in a ship that has a green trail and is the original particle effect for comparison. I like the look and it adds to the depth and player ship team identity as I plan to use the team color for exhaust trail. This is an area that will benefit from a future buy system where you might personalize your trail color. ( video - 1080p 00:08) More soon. Vidiot_X bot-trail-2.mp4

  3. Started by Vidiot_X,

    Hi, In the attached video you can see me testing attach mode on two game clients. As I attach both clients to a bot player you can see that both clients are in sync even though there is over 100ms in delay from the server. This is done through a custom synchronization I've done entirely in GDScript (Godot Script). I am also working on radar or a mini map. It first generates an image of the collision layer of the tilemap and then displays it scaled down. This method is much more efficient then redrawing the tile map layer. You can see the radar in the lower right of this image. More soon 32-bots-4-pusc.mp4

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  4. Started by Vidiot_X,

    Hi, I will be regularly posting progress updates and more here shortly. Phoenix USC is my spiritual remake of SubSpace and Continuum with a completely new server and client, a whole new game. My recent progress include a test of the Phoenix USC's server supporting 32 server controlled bot's. In this short attached video 32 bot's fight it out and as viewed from a Phoenix USC client. I will post more soon on Phoenix USC and where to follow my progress. More soon., Vidiot_X 32-bots-3-pusc.mp4

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