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  1. Yesterday
  2. Vidiot_X posted a post in a topic in The Lounge
    Right on.. Thanks. Yup, just dipping my toe in.. The Bambu Lab's X1C looks interesting and it sounds like I'm talking to the right guy. :)
  3. PoLiX posted a file in Editors
    • 0 downloads
    • Version 1.0
    Use to convert Subgame settings files to ASSS configuration files (.set -> .cfg). Created by Samapico
  4. PoLiX posted a post in a topic in The Lounge
    Bambu Lab's X1C with 2 AMS units. The A1 is a good entry level if you're just thinking about tinkering and seeing what 3D Printing is like. We use Markforged and Stratasys at work (15K - 250K printers) and they agree that for home use, Bambu Lab is the top tier right now. Prusa is trying to catch up and compete though, so might turn into a good battle again here soon. Creality was my initial stepping stone into 3D Printing (still came from China at the time and only had 2 different sized models), but my X1C just can't be touched in speed, simplicity, and maintenance.
  5. Vidiot_X posted a post in a topic in The Lounge
    @PoLiX Which printer do you use? I've been thinking of getting a 3D printer.
  6. Last week
  7. daman247 joined the community
  8. Hi, I have made a development video snapshot of Phoenix USC in action. In this video I do a map/base run-through while 32 bots battle for the base flag. All bots are server controlled and the view is from a client. This video will give you a good overview of my development progress and all of the wonderful new features I've added ... like bots! I run through nearly all of the base and surrounding base area showing off all the base lighting effects, shader background, bots, radar and more. It will also give you a glimpse into what game play will be like as the 32 bots do well simulating players. Ive made a lot of progress in the last few months and I think this video helps to illustrate that. More soon! Checkout the video
  9. PoLiX posted a post in a topic in Community Updates
    All skins uploaded. Enjoy! Onto editing programs next
  10. PoLiX posted a file in Skins
    • 0 downloads
    Skin for Continuum by madpeter
    • 0 downloads
    Version 0.1 Designed by [RoDNeY]
  11. PoLiX posted a file in Skins
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    Version 0.1 (29 June 2001) Designed by TheCrunch <thecrunch@hotmail.com>
  12. PoLiX posted a file in Skins
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    Skin for Continuum by DJ muppetmaster
  13. PoLiX posted a file in Skins
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    Skin for Continuum by Pokemon 2001
  14. PoLiX posted a file in Skins
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    Version 1.0 Designed by OnlyPro
  15. PoLiX posted a file in Skins
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    Version 1.5 Designed by OnlyPro
  16. PoLiX posted a file in Skins
    • 0 downloads
    Skin for Continuum Author Unknown
  17. PoLiX posted a file in Skins
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    Skin for Continuum by EO (https://knights.ewebs.com)
  18. PoLiX posted a file in Skins
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    Skin for Continuum by muppetmaster
  19. PoLiX posted a file in Skins
    • 0 downloads
    Skin for Continuum Author Unknown
  20. PoLiX posted a file in Skins
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    VIEd_v02.skn clone of the SubSpace 1.32 UI you cannot see custom ships - intended for SVS players arrow buttons (on left) are nonfunctional as there is no such function for Continuum (use left/right arrow KEYS to cycle through ships) place file "title.dat" into your main Continuum directory to make the client say "SubSpace 0.38" instead of "Continuum 0.38" (sorry, it will say "SubSpace 0.39 prerelease 1" if you're using .39pr1 - blame PriitK, not me :p) right side extended some so most zone names are not abbreviated "main menu" button switched to "options" (since there is no main menu :p) color depth should be 24-bit possible alternate versions coming soon... [no arrows on left side] [arrows on right for zone list] [arrows on both sides] [different color depths] [fully modded - advanced options, trace, next/previous profile, etc hotspots] [extended zone list width to allow less abbreviation of zone names] [combinations of all above] assembled by: SuSE / suse@sscentral.com / icq#155799256 comments, suggestions and requests are welcome
  21. PoLiX posted a file in Skins
    • 0 downloads
    clone of the SubSpace 1.32 UI you cannot see custom ships - intended for SVS players arrow buttons (on left) are nonfunctional as there is no such function for Continuum (use left/right arrow KEYS to cycle through ships) place file "title.dat" into your main Continuum directory to make the client say "SubSpace 0.38" instead of "Continuum 0.38" (sorry, it will say "SubSpace 0.39 prerelease 1" if you're using .39pr1 - blame PriitK, not me :p) right side extended some so most zone names are not abbreviated "main menu" button switched to "options" (since there is no main menu :p) color depth should be 32-bit possible alternate versions coming soon... [no arrows on left side] [arrows on right for zone list] [arrows on both sides] [still ship images instead of animated] [different color depths] [fully modded - advanced options, trace, next/previous profile, etc hotspots] [extended zone list width to allow less abbreviation of zone names] [combinations of all above] assembled by: Akai / akai@sscentral.com / icq#155799256 comments, suggestions and requests are welcome
  22. PoLiX posted a file in Skins
    • 0 downloads
    Skin for Continuum by 1 man 4rmy
  23. PoLiX posted a file in Skins
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    Skin for Continuum by ShadowDragons
  24. TWD

    PoLiX posted a file in Skins
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    Version 0.1 Designed by [RoDNeY]
  25. PoLiX posted a file in Skins
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    Skin for Continuum Author Unknown
  26. PoLiX posted a file in Skins
    • 0 downloads
    Skin for Continuum Author Unknown

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