[Client] nullspace
Moderator: monkey
[Client] nullspace
Here's a client I was working on mostly back in 2021. It is a C++ and OpenGL client that was intended to be a drop in replacement for Continuum. It supports both VIE and Continuum (private network solver) encryption.
It doesn't support some important things like profiles, keybindings, directory server, arena join menu, chat window, and probably a lot more.
nullspace
Features:
It doesn't support some important things like profiles, keybindings, directory server, arena join menu, chat window, and probably a lot more.
nullspace
Features:
- Windows, Linux, and Android (Android spectator client currently)
- VIE and Continuum encryption
- Download map and LVZ data
- Statbox, radar, chat, energy, item/ship status indicators, and menu ui elements
- Render tiles and animated tiles
- Render simple LVZ objects (map and some screen)
- Render players and weapons
- Player/weapon collision/bounce
- Spectator camera
- Entering and controlling a ship with correct arena settings
- Render exhaust
- Energy and recharge
- Bullets, bouncing bullets, bombs, proximity bombs, mines, repels, and shrap implemented with correct simulation
- Bursts, repels, decoys, thors, bricks, rockets, and portals implemented
- Afterburners
- Initial bounty prizing with correct prizing
- Cloak, stealth, xradar, antiwarp, and multifire
- Super and shields
- Door synchronization
- Green synchronization and prize weighting
- Banners
- Attaching
- Notifications in center of screen
- Sound effects
- Flag pickup and flag turf claiming
- Balls
- PoLiX
- Site Admin
- Posts: 30
- Joined: Sun Mar 16, 2025 4:53 am
- Location: Port Orchard, Washington, USA
- Contact:
Re: [Client] nullspace
Soo many of us have gotten soo close to a finished client... Some day we will figure this out, hah
Themmog.com Admin
Former SSC Server Host, Billing Operator, and Network BanG Admin
SSForum.net - 2001 to 2014
Former SSC Server Host, Billing Operator, and Network BanG Admin
SSForum.net - 2001 to 2014
Re: [Client] nullspace
Yeah. I can't speak for anyone else, but I only worked on this because it was entertaining. All of the boring stuff was left incomplete. I would bet that's how most devs are, so none of them ever get finished. We just want to work on the fun part, not doing it because they want to actually push forward with a new client.
- damageinc86
- Posts: 9
- Joined: Sat Mar 22, 2025 7:03 pm
- Location: Oregon
Re: [Client] nullspace
Gosh a new client would be earth-shattering.