Search found 15 matches
- Thu May 15, 2025 6:59 pm
- Forum: Development
- Topic: [Bot] zero
- Replies: 17
- Views: 45392
Re: [Bot] zero
looks like my enc_vie is not commented out, so should be enabled. seems to be working, thanks. Did you release the source for these anywhere?
- Thu May 15, 2025 3:58 am
- Forum: Development
- Topic: [Bot] zero
- Replies: 17
- Views: 45392
Re: [Bot] zero
this doesn't work with asss does it?
- Wed Apr 30, 2025 7:29 pm
- Forum: Development
- Topic: [Bot] zero
- Replies: 17
- Views: 45392
Re: [Bot] zero
That worked! I edited that config, then changed the run.bat to include that bot instead of just plain ZeroBot1.cfg, and voila, when I attached to the Zero Terrier, I was just outside the flagroom! Phemomenal work! Now we just need the flag/round timer bot to be able to be easily added by itself ...
- Wed Apr 30, 2025 12:50 am
- Forum: Development
- Topic: [Bot] zero
- Replies: 17
- Views: 45392
Re: [Bot] zero
yeah ran the tw.ps1 script in powershell. got a bunch of socket errors, and then it shut itself down. All those folders and .lvl were created automatically there as well.
In another folder I have another server though that works with just running the .7 zero bots .bat file. Is there any way to ...
In another folder I have another server though that works with just running the .7 zero bots .bat file. Is there any way to ...
- Sun Apr 27, 2025 5:38 pm
- Forum: Development
- Topic: [Bot] zero
- Replies: 17
- Views: 45392
Re: [Bot] zero
Yeah when i run that script in powershell it does a bunch of stuff, then shuts down the window. If I run the run.bat inside the zero folder, it works like it used to, but still puts the bots in the spawn area. i tried to poke around the files, but i'm too dumb to know what to do in there.
- Thu Apr 24, 2025 9:38 pm
- Forum: Development
- Topic: [Bot] zero
- Replies: 17
- Views: 45392
Re: [Bot] zero
How do I get the new bots to use trench wars behavior sets?
- Sun Mar 30, 2025 5:27 pm
- Forum: Continuum
- Topic: Why do you still play?
- Replies: 4
- Views: 22127
Re: Why do you still play?
I think the creators of this game just made a masterpiece. I was in a summer computer class at an Employment and Training organization that picked a few high-schoolers from low-population high schools to participate in a program they just started up. Me and a buddy got accepted, and the class was to ...
- Sun Mar 30, 2025 5:15 pm
- Forum: Development
- Topic: [Bot] zero
- Replies: 17
- Views: 45392
Re: [Bot] zero
This is absolutely phenomenal!
- Mon Mar 24, 2025 2:22 am
- Forum: Development
- Topic: [Bot] zero
- Replies: 17
- Views: 45392
Re: [Bot] zero
Sorry, I don't really know anything about how the tw bots work. I think that stuff is not available to the public.
For the zero bots, I'm slowly working on behaviors for different zones. I'm messing around with making trench wars spiders go to the flag room and fight in there. I'd like to add a ...
- Sun Mar 23, 2025 4:52 pm
- Forum: Development
- Topic: [Bot] zero
- Replies: 17
- Views: 45392
Re: [Bot] zero
Is there any chance you could help me with other bot setup? I can't understand any of this, and I'm trying to get some classic TW maps to run locally, but I'd like to have this, and some of the other standard bots in there (flag timer, teams uneven, twbd bot, etc).
EDIT: Ran your script and got an ...
EDIT: Ran your script and got an ...