Search found 10 matches
- Wed Mar 26, 2025 7:44 pm
- Forum: Development
- Topic: [Bot] zero
- Replies: 6
- Views: 11482
Re: [Bot] zero
I've been working on the Trench Wars behaviors a little bit more. I have a spider and terrier behavior.
The spiders will attach to the terrier and ride it to the flagroom. Once inside they will get off and start killing enemies. If they are the closest one to an unclaimed flag, they will try to ...
The spiders will attach to the terrier and ride it to the flagroom. Once inside they will get off and start killing enemies. If they are the closest one to an unclaimed flag, they will try to ...
- Wed Mar 26, 2025 7:26 pm
- Forum: Continuum
- Topic: Why do you still play?
- Replies: 4
- Views: 4503
Re: Why do you still play?
Pretty much the same for me. I like how simple it is and all of the different things that can be programmed for it. I always liked how many developers were in this community and looking at the things they accomplished relating to the game.
Actually playing the game is pretty comforting too. I don't ...
Actually playing the game is pretty comforting too. I don't ...
- Mon Mar 24, 2025 1:39 am
- Forum: Development
- Topic: [Bot] zero
- Replies: 6
- Views: 11482
Re: [Bot] zero
Sorry, I don't really know anything about how the tw bots work. I think that stuff is not available to the public.
For the zero bots, I'm slowly working on behaviors for different zones. I'm messing around with making trench wars spiders go to the flag room and fight in there. I'd like to add a ...
For the zero bots, I'm slowly working on behaviors for different zones. I'm messing around with making trench wars spiders go to the flag room and fight in there. I'd like to add a ...
- Sat Mar 22, 2025 8:29 pm
- Forum: Development
- Topic: [Other Project] SettingsFetcher
- Replies: 7
- Views: 6603
Re: [Other Project] SettingsFetcher
This can only grab the data necessary for the client to play the game. The server doesn't send that type of data down.
If you're talking about Trench Wars, you could try looking into an old build of twcore , but I think that doesn't have the public arena bot so it's not very useful.
There's also ...
If you're talking about Trench Wars, you could try looking into an old build of twcore , but I think that doesn't have the public arena bot so it's not very useful.
There's also ...
- Sat Mar 22, 2025 2:16 pm
- Forum: Development
- Topic: [Other Project] shox
- Replies: 0
- Views: 495
[Other Project] shox
This tool generates bounding boxes for ships, bombs, and mines. It will read Continuum's memory to find the arena settings so it can use the proximity distances.
It will generate individual ship pngs when the ball generation is chosen.
It will generate bombs/mines pngs when they are chosen. You can ...
It will generate individual ship pngs when the ball generation is chosen.
It will generate bombs/mines pngs when they are chosen. You can ...
- Sat Mar 22, 2025 1:17 am
- Forum: Development
- Topic: [Other Project] multicont
- Replies: 1
- Views: 721
[Other Project] multicont
Here's a little tool I made years ago that would let me run multiple Continuum clients at once. I just cleaned it up to make it easier to use. It acts as a launcher for Continuum and clears the mutex that the client creates. This used to be possible with "Run as" in Windows, but that was removed as ...
- Wed Mar 19, 2025 7:22 pm
- Forum: Development
- Topic: [Client] nullspace
- Replies: 4
- Views: 10493
Re: [Client] nullspace
Yeah. I can't speak for anyone else, but I only worked on this because it was entertaining. All of the boring stuff was left incomplete. I would bet that's how most devs are, so none of them ever get finished. We just want to work on the fun part, not doing it because they want to actually push ...
- Tue Mar 18, 2025 9:30 pm
- Forum: Development
- Topic: [Bot] zero
- Replies: 6
- Views: 11482
[Bot] zero
This is a gameplay bot that will enter a ship and fight others. Its simulation is taken from my nullspace client, so it should be very close to Continuum's simulation. It can run on Windows and Linux.
It supports pathfinding for traversing through the map. It uses behavior trees for its behavior ...
It supports pathfinding for traversing through the map. It uses behavior trees for its behavior ...
- Tue Mar 18, 2025 9:19 pm
- Forum: Development
- Topic: [Other Project] SettingsFetcher
- Replies: 7
- Views: 6603
[Other Project] SettingsFetcher
Here's a tool I made that will look into Continuum's memory and output a config file with all of the arena settings that are sent to a client. You can use this to duplicate an arena for local testing.
I never finished developing this to support automatically grabbing the map and arena name, but you ...
I never finished developing this to support automatically grabbing the map and arena name, but you ...
- Tue Mar 18, 2025 9:09 pm
- Forum: Development
- Topic: [Client] nullspace
- Replies: 4
- Views: 10493
[Client] nullspace
Here's a client I was working on mostly back in 2021. It is a C++ and OpenGL client that was intended to be a drop in replacement for Continuum. It supports both VIE and Continuum (private network solver) encryption.
It doesn't support some important things like profiles, keybindings, directory ...
It doesn't support some important things like profiles, keybindings, directory ...