Search found 15 matches

by monkey
Thu May 15, 2025 8:22 pm
Forum: Development
Topic: [Bot] zero
Replies: 17
Views: 67085

Re: [Bot] zero

The source for what? The bots? It's the zero link in the first post. You can find the behavior trees used in the zero/zones folder. Anything with Behavior in the file name.
by monkey
Thu May 15, 2025 6:50 pm
Forum: Development
Topic: [Bot] zero
Replies: 17
Views: 67085

Re: [Bot] zero

It works with asss if you enable the enc_vie module in conf/modules.conf.
by monkey
Wed Apr 30, 2025 2:54 am
Forum: Development
Topic: [Bot] zero
Replies: 17
Views: 67085

Re: [Bot] zero

You shouldn't be getting socket errors unless the server is failing to start. You can check the log folder in the SubspaceServer folder with the current date.log to see if there's any errors in there, or just ignore it and use your other server.

I'm not really sure what you're asking, but I'll ...
by monkey
Sun Apr 27, 2025 6:32 pm
Forum: Development
Topic: [Bot] zero
Replies: 17
Views: 67085

Re: [Bot] zero

Are you sure you're running only the tw.ps1 script and not the play.ps1 script? I just tested it from scratch with the instructions above and it works fine for me. They join the arena tw.

To verify that you're running the right script, you should see it create SubSpaceServer-4.0.0-win-x64 folder ...
by monkey
Fri Apr 25, 2025 6:48 pm
Forum: Development
Topic: [Bot] zero
Replies: 17
Views: 67085

Re: [Bot] zero

The easiest way to use the Trench Wars behaviors would be to download the script I made that will automate setting up the server and bots.

playground - Just click the green Code button and download the zip. You can open the tw.ps1 script in notepad and configure how many spiders, terriers, lancs ...
by monkey
Wed Mar 26, 2025 7:44 pm
Forum: Development
Topic: [Bot] zero
Replies: 17
Views: 67085

Re: [Bot] zero

I've been working on the Trench Wars behaviors a little bit more. I have a spider and terrier behavior.

The spiders will attach to the terrier and ride it to the flagroom. Once inside they will get off and start killing enemies. If they are the closest one to an unclaimed flag, they will try to ...
by monkey
Wed Mar 26, 2025 7:26 pm
Forum: Continuum
Topic: Why do you still play?
Replies: 4
Views: 24946

Re: Why do you still play?

Pretty much the same for me. I like how simple it is and all of the different things that can be programmed for it. I always liked how many developers were in this community and looking at the things they accomplished relating to the game.

Actually playing the game is pretty comforting too. I don't ...
by monkey
Mon Mar 24, 2025 1:39 am
Forum: Development
Topic: [Bot] zero
Replies: 17
Views: 67085

Re: [Bot] zero

Sorry, I don't really know anything about how the tw bots work. I think that stuff is not available to the public.

For the zero bots, I'm slowly working on behaviors for different zones. I'm messing around with making trench wars spiders go to the flag room and fight in there. I'd like to add a ...
by monkey
Sat Mar 22, 2025 8:29 pm
Forum: Development
Topic: [Other Project] SettingsFetcher
Replies: 7
Views: 16463

Re: [Other Project] SettingsFetcher

This can only grab the data necessary for the client to play the game. The server doesn't send that type of data down.

If you're talking about Trench Wars, you could try looking into an old build of twcore , but I think that doesn't have the public arena bot so it's not very useful.

There's also ...
by monkey
Sat Mar 22, 2025 2:16 pm
Forum: Development
Topic: [Other Project] shox
Replies: 0
Views: 8263

[Other Project] shox

This tool generates bounding boxes for ships, bombs, and mines. It will read Continuum's memory to find the arena settings so it can use the proximity distances.

It will generate individual ship pngs when the ball generation is chosen.
It will generate bombs/mines pngs when they are chosen. You can ...